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= FSFO Career Mode User Guide =
= FSFO Career Mode User Guide =
 
__NOTOC__
This page explains how Career Mode works in FSFO, including setup, pilot progression, schedules, training, scoring, fatigue, passenger comfort, company discipline, and the permanent flight log.
 
<div style="margin:0.8em 0; padding:0.8em 1em; background:#eef3fb; border-left:6px solid #1f4fa3;">
Career Mode uses a local database to track your pilot profile, your active schedule, and your long-term flight history.
</div>


<span id="top"></span>
<span id="top"></span>


__TOC__
<div style="border:1px solid #d9e2f1; border-radius:14px; padding:22px 24px; margin:0 0 18px 0; background:linear-gradient(135deg,#0f172a 0%,#1e3a8a 55%,#2563eb 100%); color:#ffffff; box-shadow:0 2px 8px rgba(15,23,42,.18);">
 
<div style="font-size:32px; font-weight:800; letter-spacing:.2px; line-height:1.2;">FSFO Career Mode User Guide</div>
----
<div style="font-size:16px; line-height:1.55; margin-top:8px; max-width:1000px;">A user-friendly guide to Pilot Portal-backed Career Mode, including Career Snapshot, schedules, bidding, type ratings, scoring, fatigue, promotions, and company discipline.</div>
 
<div style="margin-top:14px; font-size:13px; opacity:.95;">Flight Simulator First Officer &bull; Career Mode &bull; Pilot Portal &bull; Schedules &bull; Scoring &bull; Progression</div>
== Overview ==
 
Career Mode is designed for pilots who want persistent progression across multiple flights instead of isolated one-off sessions.
 
Career Mode is built around three main areas:
 
* '''Pilot Profile'''
Your pilot's name, company, rank, tier, balance, location, type ratings, score, errors, contract legs, and training status
 
* '''Current Schedule'''
Your active scheduled legs
 
* '''Flight Log'''
Your permanent flight history and performance record
 
<div style="margin:0.6em 0; padding:0.6em 0.8em; background:#eef3fb; border-left:4px solid #1f4fa3;">
Use Career Mode if you want your flights, scores, contracts, and company history to carry forward over time.
</div>
</div>


[[#top|Back to top]]
<div style="border-left:5px solid #2563eb; background:#eff6ff; padding:12px 15px; margin:0 0 16px 0; border-radius:8px; color:#172554;">
 
'''Career Mode is connected to Pilot Portal.''' FSFO still monitors and scores the flight inside the simulator, but your career profile, company, schedule, rules, training, and progression are managed through Pilot Portal.
----
 
== Quick Start ==
 
To begin using Career Mode:
 
# Open the '''Career Dashboard'''
# Click '''Rebuild Database''' the first time you use Career Mode
# Review, Select and '''Save your Career Options'''
# Enter your pilot name
# Select a company
## You can click on the underline to see all compaines
# Select a type rating (the first one is free)
# Click '''Apply Company'''
# Click '''Generate Schedule'''
# Fly the '''next pending leg'''
# Review your results in the '''Flight Log'''
 
<div style="margin:0.6em 0; padding:0.8em 1em; background:#f4f9f6; border-left:6px solid #5cb85c;">
Once accepted, your pilot profile is created and Career Mode begins tracking your progress.
</div>
</div>


<div style="margin:0.6em 0; padding:0.8em 1em; background:#fdf7f2; border-left:6px solid #f0ad4e;">
<div style="border-left:5px solid #f59e0b; background:#fffbeb; padding:12px 15px; margin:0 0 22px 0; border-radius:8px; color:#78350f;">
<strong>Important:</strong> A flight does not automatically count toward progression. If schedule enforcement is enabled, you must complete the next pending leg correctly for the flight to advance your career.
'''Most important rule:''' If you want the flight to count toward career progress, make sure '''Career Snapshot''' shows the correct assignment before you fly. A flight can be flown and scored without advancing your career if the route, airport, aircraft, schedule, or rating does not match.
</div>
</div>


[[#top|Back to top]]
<div style="display:grid; grid-template-columns:repeat(auto-fit,minmax(190px,1fr)); gap:10px; margin:18px 0 24px 0;">
 
<div style="background:#f8fafc; border:1px solid #e2e8f0; border-radius:10px; padding:12px;">[[#Quick_Start|'''Quick Start''']]<br><span style="color:#475569; font-size:90%;">What to do first</span></div>
----
<div style="background:#f8fafc; border:1px solid #e2e8f0; border-radius:10px; padding:12px;">[[#Career_Snapshot|'''Career Snapshot''']]<br><span style="color:#475569; font-size:90%;">Your preflight career check</span></div>
 
<div style="background:#f8fafc; border:1px solid #e2e8f0; border-radius:10px; padding:12px;">[[#Readiness_Checks|'''Readiness Checks''']]<br><span style="color:#475569; font-size:90%;">Why a flight may not be ready</span></div>
== Career Mode Flow at a Glance ==
<div style="background:#f8fafc; border:1px solid #e2e8f0; border-radius:10px; padding:12px;">[[#Schedules_and_Bidding|'''Schedules and Bidding''']]<br><span style="color:#475569; font-size:90%;">Assignments and award chances</span></div>
 
<div style="background:#f8fafc; border:1px solid #e2e8f0; border-radius:10px; padding:12px;">[[#Scoring|'''Scoring''']]<br><span style="color:#475569; font-size:90%;">Total, landing, and comfort scores</span></div>
<div style="margin:0.6em 0; padding:0.8em 1em; background:#eef3fb; border-left:6px solid #1f4fa3; border-radius:8px;">
<div style="background:#f8fafc; border:1px solid #e2e8f0; border-radius:10px; padding:12px;">[[#Progression|'''Progression''']]<br><span style="color:#475569; font-size:90%;">Ranks, pay, tiers, ratings</span></div>
<pre>
<div style="background:#f8fafc; border:1px solid #e2e8f0; border-radius:10px; padding:12px;">[[#Discipline|'''Discipline''']]<br><span style="color:#475569; font-size:90%;">Warnings and termination</span></div>
Typical Career Mode flow:
<div style="background:#f8fafc; border:1px solid #e2e8f0; border-radius:10px; padding:12px;">[[#Troubleshooting|'''Troubleshooting''']]<br><span style="color:#475569; font-size:90%;">Common problems</span></div>
 
1. Create or rebuild the database
2. Apply to a company
3. Configure career options
4. Generate a schedule
5. Fly the next pending leg
6. Receive a Landing Score and Total Score
7. Update pay, balance, progression, fatigue, warnings, and flight log
</pre>
</div>
</div>


[[#top|Back to top]]
== Overview ==
<div style="height:4px; width:100%; background:#2563eb; border-radius:99px; margin:-6px 0 14px 0;"></div>


----
Career Mode gives you one persistent pilot identity instead of treating every flight as a standalone session. Your pilot can join companies, receive schedules, earn money, complete type training, build seniority, and move through ranks over time.


== Career Dashboard ==
Your career can track:


The Career Dashboard includes the following major functions:
{| class="wikitable" style="width:100%; border-collapse:collapse; margin:10px 0 22px 0; background:#ffffff;"
! style="width:240px; background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Career item
! style="background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | What it means for the user
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Pilot identity
| style="vertical-align:top; padding:9px;" | Your persistent career profile in Pilot Portal.
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Company and rank
| style="vertical-align:top; padding:9px;" | The airline or company you fly for, plus your current career rank.
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Schedule and assignment
| style="vertical-align:top; padding:9px;" | The next career leg FSFO expects you to fly.
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Type ratings
| style="vertical-align:top; padding:9px;" | Aircraft qualifications that may be required before a flight can count.
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Scores and progression
| style="vertical-align:top; padding:9px;" | Your performance, average score, pay, balance, promotions, and career growth.
|}


* '''Rebuild Database'''
<div style="text-align:right; font-size:90%; margin:4px 0 22px 0;">[[#top|Back to top]]</div>
Creates or recreates the local career database


* '''Apply Company'''
== Quick Start ==
Applies for a company and creates your pilot profile if needed
<div style="height:4px; width:100%; background:#2563eb; border-radius:99px; margin:-6px 0 14px 0;"></div>
 
* '''Apply Type Rating'''
Starts type-rating training
 
* '''Generate Schedule'''
Builds your current schedule
 
* '''Load Stats'''
Refreshes pilot statistics


* '''Save Options'''
Use this as the basic workflow when you want a career flight to count:
Saves career settings


* '''Flight Log'''
{| class="wikitable" style="width:100%; border-collapse:collapse; margin:10px 0 22px 0; background:#ffffff;"
Opens the permanent flight history window
! style="width:90px; background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Step
! style="background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | What to do
|-
| style="font-weight:700; padding:9px; background:#f8fafc;" | 1
| style="padding:9px;" | Sign in to Pilot Portal.
|-
| style="font-weight:700; padding:9px; background:#f8fafc;" | 2
| style="padding:9px;" | Open '''Career Snapshot''' in FSFO.
|-
| style="font-weight:700; padding:9px; background:#f8fafc;" | 3
| style="padding:9px;" | Review your company, rank, next assignment, current location, type rating, fatigue, and enabled rules.
|-
| style="font-weight:700; padding:9px; background:#f8fafc;" | 4
| style="padding:9px;" | Load the correct aircraft and start at the correct departure airport.
|-
| style="font-weight:700; padding:9px; background:#f8fafc;" | 5
| style="padding:9px;" | Fly the assigned route only after FSFO says the career flight is ready.
|-
| style="font-weight:700; padding:9px; background:#f8fafc;" | 6
| style="padding:9px;" | Let FSFO score the flight and upload the result at the end.
|}


<div style="margin:0.6em 0; padding:0.6em 0.8em; background:#fdf7f2; border-left:4px solid #f0ad4e;">
<div style="border-left:5px solid #16a34a; background:#f0fdf4; padding:12px 15px; margin:0 0 22px 0; border-radius:8px; color:#14532d;">
<strong>NOTE:</strong> The current <strong>Show Contract</strong> button is not implemented yet.
'''User tip:''' Career Snapshot is your final preflight check. If something looks wrong there, fix it before starting the flight.
</div>
</div>


[[#top|Back to top]]
<div style="text-align:right; font-size:90%; margin:4px 0 22px 0;">[[#top|Back to top]]</div>


----
== Career Snapshot ==
<div style="height:4px; width:100%; background:#2563eb; border-radius:99px; margin:-6px 0 14px 0;"></div>


== Career Options ==
The main Career page in FSFO is '''Career Snapshot'''. It is not meant to replace the full Pilot Portal. Instead, it gives you the important live career information you need before departure.


<div style="margin:0.6em 0; padding:0.8em 1em; background:#eef3fb; border-left:6px solid #1f4fa3;">
<div style="clear:both; margin:18px 0 24px 0; text-align:center;">
These options affect how schedules are generated, when flights count toward progression, and whether readiness checks can block a flight.
[[File:FSFO_Career_Snapshot.png|1100px|frameless]]
<div style="font-size:90%; color:#64748b; margin-top:6px;">Career Snapshot shows your current career status, next assignment, and readiness information.</div>
</div>
</div>


* '''Start from last airport'''
The top buttons are used for:
Requires you to begin your next career flight from your saved current location. If enabled, FSFO checks that you are within 10 NM of the pilot's stored airport before the flight is considered ready.
 
* '''Fatal crash starts over'''
If enabled, a fatal crash can end your current career and force you to start over.
 
* '''Must fly scheduled flight'''
Only credits career progress when you complete the next pending scheduled leg in order. If enabled and you do not fly the correct leg, the flight can still be logged, but it will not advance total legs, average score, balance, rank, or career tier.
 
* '''Passenger comfort'''
Enables passenger-comfort rules so smoother, better-managed flights matter more to your career results.
 
* '''Can be fired'''
Enables the career rule that allows poor performance or major failures to put your employment at risk.
 
* '''Enable fatigue'''
Turns on fatigue tracking. If enabled, FSFO checks recent workload and can block career-flight readiness when fatigue rises above the allowed threshold.
 
* '''Schedule based on rank'''
Automatically builds schedules using the pilot's current rank and tier to determine the maximum leg distance. If a full schedule cannot be built within that cap, FSFO falls back to the full eligible route set.
 
* '''Must have type rating'''
Requires the pilot to hold the appropriate type rating before operating aircraft that need one.
 
* '''Lock schedule until complete'''
Prevents generating a new schedule while an existing schedule still has incomplete legs.
 
* '''Application based on rank'''
Makes company applications depend on your current rank, including tier eligibility and hiring probability. It also enforces the rejection cooldown for repeat applications.
 
[[#top|Back to top]]
 
----
 
== Before You Fly: Readiness and Schedule Rules ==


Before a career flight can fully count, FSFO may check:
{| class="wikitable" style="width:100%; border-collapse:collapse; margin:10px 0 22px 0; background:#ffffff;"
! style="width:180px; background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Button
! style="background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Purpose
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Help
| style="vertical-align:top; padding:9px;" | Opens the in-app Career guide.
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Contract
| style="vertical-align:top; padding:9px;" | Opens the current career agreement and scoring summary.
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Portal
| style="vertical-align:top; padding:9px;" | Opens the Pilot Portal side of Career Mode where schedules, bidding, training, and company management are handled.
|}


* your current company
<div style="text-align:right; font-size:90%; margin:4px 0 22px 0;">[[#top|Back to top]]</div>
* your current schedule
* your current location
* type-rating requirements
* fatigue
* readiness rules tied to enabled career options


If '''Start from last airport''' is enabled, you must begin near your saved pilot location.
== Career Rule Settings ==
<div style="height:4px; width:100%; background:#2563eb; border-radius:99px; margin:-6px 0 14px 0;"></div>


If '''Lock schedule until complete''' is enabled, you cannot generate a new schedule while your current one still has incomplete legs.
Career rules are synced from Pilot Portal and then enforced by FSFO during readiness checks and post-flight progression.


If '''Enable fatigue''' is enabled, readiness fails if your fatigue is too high.
{| class="wikitable" style="width:100%; border-collapse:collapse; margin:10px 0 22px 0; background:#ffffff;"
! style="width:260px; background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Rule
! style="background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Plain-English meaning
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Start from last airport
| style="vertical-align:top; padding:9px;" | You must begin near your saved career location. FSFO checks that you are within 10 NM of that airport.
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Fatal crash starts over
| style="vertical-align:top; padding:9px;" | A fatal crash can have major career consequences according to the synced career policy.
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Must fly scheduled flight
| style="vertical-align:top; padding:9px;" | Only the next assigned leg counts toward career progression.
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Passenger comfort
| style="vertical-align:top; padding:9px;" | FSFO tracks passenger comfort and can apply comfort-related score penalties.
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Can be fired
| style="vertical-align:top; padding:9px;" | Poor performance can lead to warnings and possible termination from your company.
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Enable fatigue
| style="vertical-align:top; padding:9px;" | FSFO checks recent workload. If fatigue is too high, the flight may not be ready.
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Schedule based on rank
| style="vertical-align:top; padding:9px;" | Your rank affects the maximum distance of generated schedule legs.
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Must have type rating
| style="vertical-align:top; padding:9px;" | You need the correct aircraft rating before the flight can count cleanly.
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Lock schedule until complete
| style="vertical-align:top; padding:9px;" | You cannot simply replace an incomplete schedule unless the portal workflow allows it.
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Application based on rank
| style="vertical-align:top; padding:9px;" | Your rank affects which company tiers you can apply to and your hiring chance.
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Upload data
| style="vertical-align:top; padding:9px;" | The career result is intended to upload through the portal-backed workflow.
|}


If '''Must have type rating''' is enabled, FSFO verifies that you already hold the required type rating for the current aircraft.
<div style="text-align:right; font-size:90%; margin:4px 0 22px 0;">[[#top|Back to top]]</div>


[[#top|Back to top]]
== Readiness Checks ==
<div style="height:4px; width:100%; background:#2563eb; border-radius:99px; margin:-6px 0 14px 0;"></div>


----
Before a career flight counts cleanly, FSFO can validate your sign-in, company, assignment, departure location, type rating, fatigue, and enabled career rules.


== Schedule Generation ==
{| class="wikitable" style="width:100%; border-collapse:collapse; margin:10px 0 22px 0; background:#ffffff;"
! style="width:260px; background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Common blocker
! style="background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | What to check
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Wrong departure airport
| style="vertical-align:top; padding:9px;" | Make sure you are starting from the airport shown in Career Snapshot.
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Wrong route
| style="vertical-align:top; padding:9px;" | The departure and arrival must match the next pending assignment when schedule enforcement is active.
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Wrong aircraft or missing rating
| style="vertical-align:top; padding:9px;" | Confirm the aircraft profile and required type rating.
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Fatigue too high
| style="vertical-align:top; padding:9px;" | Career readiness fails if fatigue is 75% or higher.
|}


Schedules are built from your route data and filtered by:
<div style="text-align:right; font-size:90%; margin:4px 0 22px 0;">[[#top|Back to top]]</div>


* current airline
== Schedules and Bidding ==
* rank
<div style="height:4px; width:100%; background:#2563eb; border-radius:99px; margin:-6px 0 14px 0;"></div>
* type rating, if type-rating enforcement is enabled
* current location and preferred-airport logic


If '''Schedule Based On Rank''' is enabled, FSFO automatically applies a maximum leg distance by rank:
Schedules are generated through Pilot Portal. FSFO uses the active schedule for next-leg validation, progression credit, schedule completion, and schedule-lock enforcement.


<div style="margin:0.6em 0; padding:0.8em 1em; background:#eef3fb; border-left:6px solid #1f4fa3; border-radius:8px;">
<div style="clear:both; margin:18px 0 24px 0; text-align:center;">
<pre>
[[File:FSFO_Career_Portal_Schedule.png|1100px|frameless]]
Rank 1 = 600 NM
<div style="font-size:90%; color:#64748b; margin-top:6px;">Pilot Portal is where career schedules, assignments, and related career management are handled.</div>
Rank 2 = 1200 NM
Rank 3 = 2500 NM
Rank 4 = 5000 NM
Rank 5 = 10000 NM
</pre>
</div>
</div>


FSFO first tries to build a schedule using that cap. If it cannot build a full schedule, it falls back to the full eligible route pool.
=== Schedule distance by rank ===
 
If '''Schedule based on rank''' is disabled, the Max NM value entered by the user is enforced strictly.
 
If '''Lock schedule until complete''' is enabled, FSFO will not generate a new schedule while an incomplete schedule already exists.
 
[[#top|Back to top]]
 
----
 
== Schedule Bidding System ==
 
The Schedule Bidding System lets you request specific route segments when generating a Career Mode schedule.
 
Enter your bids in the '''Route Bid''' box using directional airport pairs separated by commas, for example:
 
<code>KBOS-KBGR,KBGR-KDEN</code>


Bids are '''directional only''', so <code>KBOS-KBGR</code> is different from <code>KBGR-KBOS</code>.
{| class="wikitable" style="width:100%; border-collapse:collapse; margin:10px 0 22px 0; background:#ffffff;"
! style="background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Rank
! style="background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Maximum leg distance when rank scheduling is enabled
|-
| style="padding:9px; font-weight:700; background:#f8fafc;" | Cadet
| style="padding:9px;" | 600 NM
|-
| style="padding:9px; font-weight:700; background:#f8fafc;" | Second Officer
| style="padding:9px;" | 1,200 NM
|-
| style="padding:9px; font-weight:700; background:#f8fafc;" | First Officer
| style="padding:9px;" | 2,500 NM
|-
| style="padding:9px; font-weight:700; background:#f8fafc;" | Captain
| style="padding:9px;" | 5,000 NM
|-
| style="padding:9px; font-weight:700; background:#f8fafc;" | Senior Captain
| style="padding:9px;" | 10,000 NM
|}


FSFO applies bids '''in the order entered''', and each bid must maintain schedule continuity. The next bid must depart from the airport where the previous leg ended, otherwise the remaining bid is wasted.
=== Bidding and reserve ===


If '''Schedule Based On Rank''' is enabled, each bid leg is awarded based on the pilot's current rank:
Career bidding is handled through the portal's '''Bid & Reserve''' workflow. You stack bids from the available route list, submit them through the portal, and review the live '''Award Chance'''.


<div style="margin:0.6em 0; padding:0.8em 1em; background:#eef3fb; border-left:6px solid #1f4fa3; border-radius:8px;">
Award Chance is influenced by both your current rank and your completed company-leg history. Senior pilots generally have a stronger bidding profile, but consistent company flying also helps.
<pre>
Current rank-based bid chances:


Rank 1 = 20%
<div style="border-left:5px solid #16a34a; background:#f0fdf4; padding:12px 15px; margin:0 0 22px 0; border-radius:8px; color:#14532d;">
Rank 2 = 40%
'''Current workflow note:''' Bidding is no longer documented as a comma-separated airport-pair text box. Use the portal Bid & Reserve workflow.
Rank 3 = 60%
Rank 4 = 80%
Rank 5 = 90%
</pre>
</div>
</div>


If '''Schedule Based On Rank''' is disabled, FSFO will try to honor the requested bid exactly as entered, but only if it can still build a continuous schedule from the pilot's current location.
<div style="text-align:right; font-size:90%; margin:4px 0 22px 0;">[[#top|Back to top]]</div>
 
[[#top|Back to top]]
 
----


== When a Flight Counts Toward Progression ==
== When a Flight Counts Toward Progression ==
<div style="height:4px; width:100%; background:#2563eb; border-radius:99px; margin:-6px 0 14px 0;"></div>


A flight does not automatically count toward career progression.
A career flight does not automatically count toward career progression. If '''Must fly scheduled flight''' is enabled, FSFO compares your actual flight against the next pending assignment.
 
<div style="margin:0.6em 0; padding:0.6em 0.8em; background:#fdf7f2; border-left:4px solid #f0ad4e;">
If <strong>Must fly scheduled flight</strong> is enabled, the flight must complete the <strong>next pending leg in order</strong>.
</div>
 
FSFO compares:
 
* the actual departure airport
* the actual arrival airport
 
For the leg to count, the pilot must:
 
* start at the correct airport
* arrive at the correct airport
* match the next pending scheduled leg
 
If the flight does not meet that requirement:
 
* it can still be logged
** it will not increase Total Legs
** it will not update Average Score
** it will not reduce Contract Remaining Legs
** it will not update Balance
** it will not trigger promotion
 
<div style="margin:0.6em 0; padding:0.8em 1em; background:#f4f9f6; border-left:6px solid #5cb85c;">
If the next scheduled leg is completed correctly, it is marked <strong>COMPLETED</strong>. If that was the final remaining leg, the schedule is cleared.
</div>
 
[[#top|Back to top]]
 
----
 
== Flying a Career Flight ==
 
Before flight, FSFO captures:


* company
For the leg to count, the flight must match:
* flight number
* aircraft
* departure airport
* arrival airport


During flight, Career Mode monitors multiple operational and scoring categories.
{| class="wikitable" style="width:100%; border-collapse:collapse; margin:10px 0 22px 0; background:#ffffff;"
! style="width:260px; background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Requirement
! style="background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Meaning
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Scheduled departure airport
| style="vertical-align:top; padding:9px;" | You must start from the departure airport assigned by the schedule.
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Scheduled arrival airport
| style="vertical-align:top; padding:9px;" | You must arrive at the assigned destination.
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Next pending leg
| style="vertical-align:top; padding:9px;" | If the schedule is ordered, you must fly the next leg in sequence.
|}


Examples include:
If the flight does not meet the progression rules, it may still be flown and scored, but it will not update career progression items such as Total Legs, Average Score, Company Legs, Contract Remaining Legs, Balance, Rank, Career Tier, or Pay per hour.


* pitch exceedance
<div style="text-align:right; font-size:90%; margin:4px 0 22px 0;">[[#top|Back to top]]</div>
* bank exceedance
* G-force exceedance
* IAS exceedance
* taxi-speed exceedance
* light misuse
* fuel-management failures
* landing-performance issues


These events affect the total score and increment the appropriate error counters.
== Scoring ==
<div style="height:4px; width:100%; background:#2563eb; border-radius:99px; margin:-6px 0 14px 0;"></div>


[[#top|Back to top]]
Career Mode stores both a '''Landing Score''' and a '''Total Score'''. They are related, but they are not the same.


----
=== Total Score ===


== Total Score and Qualification ==
Each career flight begins at '''Total Score = 100'''. FSFO then subtracts penalties for critical events, aircraft configuration, lights, speed/angle issues, general performance, passenger comfort, and passenger outcome.


Career Mode stores both:
<div style="border-left:5px solid #2563eb; background:#eff6ff; padding:12px 15px; margin:0 0 16px 0; border-radius:8px; color:#172554;">
 
'''Current formula:''' Total Score = Pilot Score - Comfort Penalty - Passenger Outcome Penalty
* '''Landing Score'''
* '''Total Score'''
 
'''Landing Score''' and '''Total Score''' are not the same thing.
 
<div style="margin:0.6em 0; padding:0.8em 1em; background:#eef3fb; border-left:6px solid #1f4fa3; border-radius:8px;">
<pre>
Current Total Score model:
 
Each career flight starts at Total Score = 100.
 
Score deductions are then applied for:
- Critical errors
- Configuration errors
- Lights errors
- Speed / angle errors
- General errors
 
Passenger Comfort is tracked separately and can also reduce the final Total Score.
 
Final Total Score = Pilot Score - Comfort Penalty - Passenger Outcome Penalty
</pre>
</div>
</div>


=== Total Score Deductions ===
A flight is currently marked '''Qualified for Progression''' when '''Total Score is 90 or greater'''.
 
<div style="margin:0.6em 0; padding:0.8em 1em; background:#fdf8ee; border-left:6px solid #d58512; border-radius:8px;">
<pre>
Critical
 
Crash detected = score set to 0
- Source: CareerAnalysis.cs
- Threshold: LandingRate > 900
 
Stall detected = -10
- Source: CareerAnalysis.cs
- Threshold: stallWarning.Value > 0
 
Overspeed warning = -10
- Source: CareerAnalysis.cs
- Threshold: overSpdWarning.Value > 0
 
Aircraft overweight = -10
- Source: CareerAnalysis.cs
- Threshold: GrossWeightLbs > MaxGrossWeightLbs
 
Unstable approach = -10
- Source: CareerAnalysis.cs
- Checked only between 1,000 ft AGL and 100 ft AGL
- Triggered if vertical speed is outside -1200 to -300 FPM
  or bank angle is greater than 25°
</pre>
</div>
 
<div style="margin:0.6em 0; padding:0.8em 1em; background:#fdf8ee; border-left:6px solid #d58512; border-radius:8px;">
<pre>
Configuration
 
Flaps misconfigured / flap overspeed = -6
- Source: CareerAnalysis.cs
- Triggered if:
  - flapSpdExceeded.Value > 0
  - or, during climb, flaps are not clean below 200 ft AGL
  - or, on final, landing flaps are not set below 1,000 ft AGL
 
Gear misconfigured / gear overspeed = -6
- Source: CareerAnalysis.cs
- Triggered if:
  - lndgGearSpdExceeded.Value > 0
  - or gear is still down above 499 ft AGL during climb
  - or gear is not extended below 1,000 ft AGL on final
 
Spoilers not deployed on rollout = -6
- Source: CareerAnalysis.cs
- Triggered when:
  - spoilers are available
  - IAS is between 80 and 95
  - spoiler position is less than 6000
 
Excess G-force = -6
- Source: CareerAnalysis.cs
- Threshold: |G| > 2.5
 
Fuel management failure = -2
- Source: CareerAnalysis.cs
- Threshold: landing fuel is below 7% of total fuel capacity
</pre>
</div>
 
<div style="margin:0.6em 0; padding:0.8em 1em; background:#fdf8ee; border-left:6px solid #d58512; border-radius:8px;">
<pre>
Lights
 
Navigation lights misconfigured = -2
- Source: CareerAnalysis.cs
- Checked during taxi-out and taxi-in
- Threshold: ground speed > 5 during taxi and navigation lights are off
 
Beacon lights misconfigured = -2
- Source: CareerAnalysis.cs
- Checked during taxi-out and taxi-in
- Threshold: ground speed > 5 during taxi and beacon light is off
 
Strobe lights misconfigured = -2
- Source: CareerAnalysis.cs
- Checked during climb and final
- Threshold: strobe lights are off in climb or final
 
Landing lights misconfigured = -2
- Source: CareerAnalysis.cs
- Checked during climb and final
- Also penalized if landing lights are left on above 18,500 ft AGL
</pre>
</div>
 
<div style="margin:0.6em 0; padding:0.8em 1em; background:#fdf8ee; border-left:6px solid #d58512; border-radius:8px;">
<pre>
Speed / Angle
 
Pitch angle exceeded = -5
- Source: CareerAnalysis.cs
- Threshold: |pitch| > 25°


Bank angle exceeded = -5
=== Major score deductions ===
- Source: CareerAnalysis.cs
- Threshold: |bank| > 35°


IAS exceeded below 10,000 MSL = -4
{| class="wikitable" style="width:100%; border-collapse:collapse; margin:10px 0 22px 0; background:#ffffff;"
- Source: CareerAnalysis.cs
! style="width:220px; background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Category
- Triggered when:
! style="background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Examples
  - IAS > 260
|-
  - altitude is below 10,000 MSL
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Critical
  - aircraft empty weight is greater than 200,000 lbs
| style="vertical-align:top; padding:9px;" | Crash detected = score set to 0; stall, overspeed, overweight, or unstable approach = -10 each.
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Configuration
| style="vertical-align:top; padding:9px;" | Flap, gear, spoiler, G-force, and fuel-management problems.
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Lights
| style="vertical-align:top; padding:9px;" | Navigation, beacon, strobe, and landing-light mistakes.
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Speed / angle
| style="vertical-align:top; padding:9px;" | Excess pitch, bank, low-altitude IAS, or taxi ground speed.
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | General
| style="vertical-align:top; padding:9px;" | Landing score below passing threshold.
|}


Ground speed exceeded while taxiing = -4
<div style="border-left:5px solid #f59e0b; background:#fffbeb; padding:12px 15px; margin:0 0 22px 0; border-radius:8px; color:#78350f;">
- Source: CareerAnalysis.cs
'''Unstable approach check:''' FSFO evaluates unstable approach between '''1000 ft AGL''' and '''100 ft AGL'''. It can trigger if vertical speed is outside '''-1200 to -300 FPM''' or bank angle is greater than '''25 degrees'''.
- Checked during taxi-out and taxi-in
- Threshold: ground speed > 30
</pre>
</div>
 
<div style="margin:0.6em 0; padding:0.8em 1em; background:#fdf8ee; border-left:6px solid #d58512; border-radius:8px;">
<pre>
General
 
Pause used = -1
- Source: CareerAnalysis.cs
- Threshold: simulator pause detected
 
Slew used = -1
- Source: CareerAnalysis.cs
- Threshold: slew mode detected
 
Landing score below passing threshold = -6
- Source: CareerAnalysis.cs
- Threshold: LandingScore < 80
</pre>
</div>
</div>


=== Landing Score ===
=== Landing Score ===


'''Landing Score''' is calculated separately from touchdown performance.
Landing Score is calculated separately from the rest of the Total Score model.
 
<div style="margin:0.6em 0; padding:0.8em 1em; background:#f4f9f6; border-left:6px solid #5cb85c; border-radius:8px;">
<pre>
Landing Score components:
 
Vertical speed              = 35%
Touchdown G-force          = 15%
Runway threshold distance  = 30%
Runway centerline          = 20%
 
A Landing Score below 80 triggers a Landing Evaluation penalty.
</pre>
</div>
 
=== Landing Score Details ===
 
<div style="margin:0.6em 0; padding:0.8em 1em; background:#eef3fb; border-left:6px solid #1f4fa3; border-radius:8px;">
<pre>
Vertical-speed score buckets:
 
>= 750 FPM = 0
500-749 FPM = 50
400-499 FPM = 70
300-399 FPM = 80
200-299 FPM = 90
100-199 FPM = 100
0-99 FPM = 90
</pre>
</div>
 
<div style="margin:0.6em 0; padding:0.8em 1em; background:#eef3fb; border-left:6px solid #1f4fa3; border-radius:8px;">
<pre>
G-force score:
 
Ideal touchdown G-force is 1.0 G.
The score degrades linearly as touchdown G-force increases toward 2.5 G.
</pre>
</div>
 
=== Qualification for Progression ===
 
A flight is currently marked '''Qualified for Progression''' when '''Total Score is 90 or greater'''.


The flight log stores the qualification result along with:
{| class="wikitable" style="width:100%; border-collapse:collapse; margin:10px 0 22px 0; background:#ffffff;"
! style="background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Landing factor
! style="background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Weight
|-
| style="padding:9px; font-weight:700; background:#f8fafc;" | Vertical speed
| style="padding:9px;" | 35%
|-
| style="padding:9px; font-weight:700; background:#f8fafc;" | Touchdown G-force
| style="padding:9px;" | 15%
|-
| style="padding:9px; font-weight:700; background:#f8fafc;" | Runway threshold distance
| style="padding:9px;" | 30%
|-
| style="padding:9px; font-weight:700; background:#f8fafc;" | Runway centerline
| style="padding:9px;" | 20%
|}


* pay earned
A Landing Score below '''80''' triggers the landing-evaluation penalty.
* fines paid
* critical, configuration, lights, and speed error counts
* landing rate
* landing G
* block fuel
* landing score
* total score


[[#top|Back to top]]
=== Passenger Comfort ===


----
If '''Passenger comfort''' is enabled, FSFO tracks comfort events during flight and evaluates passenger outcome at shutdown.


== Passenger Comfort ==
Comfort can include taxi speed, hard braking, jerky turns, G-force, bank angle, pitch-rate changes, slip/skid, and landing firmness. At shutdown, FSFO also evaluates Satisfaction, Anxiety, Health, Hunger, and Thirst.


If '''Passenger comfort''' is turned on, FSFO monitors handling and comfort limits during taxi, rollout, climb, airborne flight, and final approach.
<div style="text-align:right; font-size:90%; margin:4px 0 22px 0;">[[#top|Back to top]]</div>
 
Passenger comfort is only monitored when:
 
* '''Passenger comfort''' is enabled
* the flight is a valid career flight
 
<div style="margin:0.6em 0; padding:0.8em 1em; background:#eef3fb; border-left:6px solid #1f4fa3; border-radius:8px;"><pre>
Current comfort limits:
 
Taxi speed
- >29 = Taxi Too Fast, level 1
- >34 = Taxi Too Fast, level 2
 
Taxi braking
- both brakes >90% of Max while ground speed >9 and not on a runway
 
Jerky taxi turning
- FSFO uses the same slip/skid thresholds, but the ground-speed trigger now depends on aircraft weight.
 
Jerky taxi turning penalty levels:
- Small aircraft, acftMaxGrossWeight < 60,000 lbs:
  - slip/skid >50 while ground speed >15 kt and not on a runway = level 1
  - slip/skid >70 while ground speed >15 kt and not on a runway = level 2
 
- Narrow-body / medium aircraft, acftMaxGrossWeight 60,000-299,999 lbs:
  - slip/skid >50 while ground speed >12 kt and not on a runway = level 1
  - slip/skid >70 while ground speed >12 kt and not on a runway = level 2
 
- Wide-body / heavy aircraft, acftMaxGrossWeight >= 300,000 lbs:
  - slip/skid >50 while ground speed >10 kt and not on a runway = level 1
  - slip/skid >70 while ground speed >10 kt and not on a runway = level 2
 
G-force in air
- |G - 1.0| >0.45 = level 1
- |G - 1.0| >0.55 = level 2
 
Bank angle in air
- |bank| >30° = level 1
- |bank| >35° = level 2
 
Pitch Change
- pitch rate > 3° per second for 2 seconds = level 1
- pitch rate > 5° per second for 1 second = level 2
- pitch rate > 8° per second immediately = level 3
 
Slip/skid in air
- slip/skid >35 = level 1
- slip/skid >60 = level 2
 
Landing firmness
- Landing G >= 1.40 or landing rate >= 350 = level 1
- Landing G >= 1.80 or landing rate >= 500 = level 2
 
Rollout braking
- both brakes >90% of Max and ground speed >40
</pre>
</div>
 
<div style="margin:0.6em 0; padding:0.8em 1em; background:#f4f9f6; border-left:6px solid #5cb85c; border-radius:8px;">
<pre>Current comfort penalty values:
 
Taxi Too Fast                    = 0 / 2 / 4
Braking Too Hard                = 0 / 4 on taxi, 0 / 2 on rollout
Jerky Turning                    = 0 / 1 / 2
Excessive G-Force                = 0 / 2 / 4
Excessive Bank Angle            = 0 / 1 / 2
Pitch Rate Change                = 0 / 1 / 2 / 3
Slip/Skid Too High              = 0 / 1 / 2
Landing Too Firm                = 0 / 1 / 2</pre>
</div>
 
FSFO stores only the highest bucket reached for each comfort category. If the same category is triggered again at the same or a lower level, no additional penalty is added. If a worse level is reached later, only the difference to the higher bucket is added.
 
=== Effect on Final Career Score ===
 
If '''Passenger comfort''' is enabled, the final career score now uses both:
 
* the normal '''comfort event penalty''' from the limits above
* the '''actual passenger condition at shutdown/block-in''' before deboarding starts
 
The final score is calculated as:
 
<pre>
Total Score = Pilot Score - Comfort Penalty - Passenger Outcome Penalty
</pre>
 
The '''Comfort Penalty''' is the running total from the monitored comfort events above.
 
The '''Passenger Outcome Penalty''' is a separate end-of-flight penalty based on how the cabin actually finished the flight. This lets poor passenger outcomes matter even if they were caused by a combination of delay, anxiety, hunger, thirst, health decline, and service timing.
 
=== End-of-Flight Passenger Outcome Score ===
 
At shutdown, FSFO takes the average passenger values and builds a cabin outcome score from:
 
* Satisfaction
* Anxiety
* Health
* Hunger
* Thirst
 
The cabin outcome score is weighted as:
 
<pre>
Cabin Outcome Score =
  (Satisfaction x 0.34) +
  ((100 - Anxiety) x 0.22) +
  (Health x 0.22) +
  ((100 - Hunger) x 0.11) +
  ((100 - Thirst) x 0.11)
</pre>
 
Higher satisfaction and health help the score.
Higher anxiety, hunger, and thirst reduce the score.
 
=== Passenger Outcome Penalty Rules ===
 
At block-in, FSFO adds a modest extra penalty when passenger outcomes are poor:
 
<pre>
If Cabin Outcome Score < 85:
  add ceil((85 - score) / 4)
 
If average Satisfaction < 70:
  add ceil((70 - satisfaction) / 10)
 
If average Anxiety > 40:
  add ceil((anxiety - 40) / 15)
 
Maximum Passenger Outcome Penalty = 15 points
</pre>
 
This penalty is intentionally capped so that passenger outcomes matter, but do not completely overpower the pilot score.
 
=== Important Note About Passenger Comfort % ===
 
The live '''Passenger Comfort %''' shown on the Operations page is not used directly for the final score.
 
That live value already includes the handling comfort penalty, so using it again for final scoring would double-penalize the same event. To avoid that, FSFO uses the clean '''Cabin Outcome Score''' above for the end-of-flight passenger outcome penalty.
 
[[#top|Back to top]]
 
----


== Fatigue ==
== Fatigue ==
<div style="height:4px; width:100%; background:#2563eb; border-radius:99px; margin:-6px 0 14px 0;"></div>


If '''Enable fatigue''' is turned on, FSFO calculates fatigue from your recent workload using both:
If '''Enable fatigue''' is turned on, FSFO calculates fatigue from recent leg count and recent block hours. It looks at the last 24 hours, last 72 hours, and last 7 days.
 
* number of legs
* block hours


It evaluates three rolling workload windows:
{| class="wikitable" style="width:100%; border-collapse:collapse; margin:10px 0 22px 0; background:#ffffff;"
! style="width:180px; background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Window
! style="background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | What FSFO checks
|-
| style="font-weight:700; padding:9px; background:#f8fafc;" | 24 hours
| style="padding:9px;" | Recent acute workload.
|-
| style="font-weight:700; padding:9px; background:#f8fafc;" | 72 hours
| style="padding:9px;" | Short-term workload.
|-
| style="font-weight:700; padding:9px; background:#f8fafc;" | 7 days
| style="padding:9px;" | Weekly workload.
|}


* '''Last 24 hours'''
The fatigue result is capped at 100 and rounded to the nearest whole percent. Career readiness fails if fatigue is '''75% or higher'''.
* '''Last 72 hours'''
* '''Last 7 days'''


<div style="margin:0.6em 0; padding:0.8em 1em; background:#eef3fb; border-left:6px solid #1f4fa3; border-radius:8px;">
<div style="text-align:right; font-size:90%; margin:4px 0 22px 0;">[[#top|Back to top]]</div>
<pre>
Current formula:


Acute Load  = max(legs in last 24h / 3.5, block hours in last 24h / 7)
== Progression ==
Short Load  = max(legs in last 72h / 7,  block hours in last 72h / 16)
<div style="height:4px; width:100%; background:#2563eb; border-radius:99px; margin:-6px 0 14px 0;"></div>
Weekly Load = max(legs in last 7d  / 14,  block hours in last 7d  / 32)
</pre>
</div>


The 24-hour window is intentionally stricter, so 4 legs in a day is near the limit and 5 legs in a day will usually fail readiness.
This section explains how your career moves forward over time.


Each load is clamped from 0 to 1.
=== Companies and contract commitments ===
 
<div style="margin:0.6em 0; padding:0.8em 1em; background:#f4f9f6; border-left:6px solid #5cb85c; border-radius:8px;">
<pre>
Final fatigue:
 
Fatigue = (Acute Load × 50) + (Short Load × 30) + (Weekly Load × 20)
</pre>
</div>
 
The result is capped at 100 and rounded to the nearest whole percent.
 
Career Mode readiness fails if fatigue is greater than or equal to 75%.
 
[[#top|Back to top]]
 
----
 
== Companies and Company Tiers ==
 
Companies are loaded from ''Airlines.cfg''. Each airline has a tier. That tier affects hiring rules, contract-leg requirements, and pay scaling.
 
<div style="margin:0.6em 0; padding:0.8em 1em; background:#eef3fb; border-left:6px solid #1f4fa3; border-radius:8px;">
<pre>
Current contract-leg requirements by company tier:
 
Tier 1 = 30 legs
Tier 2 = 60 legs
Tier 3 = 90 legs
Tier 4 = 120 legs
Tier 5 = 150 legs
</pre>
</div>
 
<div style="margin:0.6em 0; padding:0.6em 0.8em; background:#fdf7f2; border-left:4px solid #f0ad4e;">
If you leave a company before satisfying the required legs, Career Mode can apply a contract-break penalty.
</div>
 
[[#top|Back to top]]
 
----
 
== Ranks ==
 
Career Mode uses a five-rank system:
 
* '''Rank 1''' - Cadet
* '''Rank 2''' - Second Officer
* '''Rank 3''' - First Officer
* '''Rank 4''' - Captain
* '''Rank 5''' - Senior Captain
 
Your rank affects:
 
* the maximum leg distance used in automatic scheduling
* your bidding advantage when schedules are generated
* which companies you can apply to if rank-based hiring is enabled
* your promotion eligibility
* your pay multiplier through Career Tier
 
[[#top|Back to top]]
 
----
 
== How Promotions Work ==
 
Promotions are based on two things:
 
* '''Total Legs'''
* '''Average Score'''
 
<div style="margin:0.6em 0; padding:0.6em 0.8em; background:#fdf7f2; border-left:4px solid #f0ad4e;">
<strong>Requirement:</strong> Your <strong>Average Score</strong> must be at least <strong>92.0</strong> before any promotion is possible.
</div>
 
<div style="margin:0.6em 0; padding:0.8em 1em; background:#f4f9f6; border-left:6px solid #5cb85c; border-radius:8px;">
<pre>
Promotion thresholds:
 
50 total legs  = Second Officer
125 total legs = First Officer
200 total legs = Captain
350 total legs = Senior Captain
</pre>
</div>


If your flight is not credited toward progression, it will not count toward promotion.
{| class="wikitable" style="width:100%; border-collapse:collapse; margin:10px 0 22px 0; background:#ffffff;"
! style="background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Company tier
! style="background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Required contract legs
|-
| style="padding:9px; font-weight:700; background:#f8fafc;" | Tier 1
| style="padding:9px;" | 30 legs
|-
| style="padding:9px; font-weight:700; background:#f8fafc;" | Tier 2
| style="padding:9px;" | 60 legs
|-
| style="padding:9px; font-weight:700; background:#f8fafc;" | Tier 3
| style="padding:9px;" | 90 legs
|-
| style="padding:9px; font-weight:700; background:#f8fafc;" | Tier 4
| style="padding:9px;" | 120 legs
|-
| style="padding:9px; font-weight:700; background:#f8fafc;" | Tier 5
| style="padding:9px;" | 150 legs
|}


[[#top|Back to top]]
If you leave a company before completing the required commitment, a contract-break fine can be applied.


----
=== Ranks and promotions ===


== Career Tier and Pay ==
Career Mode uses five ranks: '''Cadet''', '''Second Officer''', '''First Officer''', '''Captain''', and '''Senior Captain'''. Promotions are based on total legs and average score. Before any promotion is possible, your '''Average Score must be at least 92.0'''.


Each company has a base hourly pay rate. Base pay is assigned by region and is intended to reflect the average starting pay for airline pilots in that part of the world.
{| class="wikitable" style="width:100%; border-collapse:collapse; margin:10px 0 22px 0; background:#ffffff;"
! style="background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Promotion
! style="background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Requirement
|-
| style="padding:9px; font-weight:700; background:#f8fafc;" | Second Officer
| style="padding:9px;" | 50 total legs
|-
| style="padding:9px; font-weight:700; background:#f8fafc;" | First Officer
| style="padding:9px;" | 125 total legs
|-
| style="padding:9px; font-weight:700; background:#f8fafc;" | Captain
| style="padding:9px;" | 200 total legs
|-
| style="padding:9px; font-weight:700; background:#f8fafc;" | Senior Captain
| style="padding:9px;" | 350 total legs
|}


Career Tier increases with promotion. Pay is recalculated using a fixed hourly raise, not a multiplier.
=== Career tier and pay ===


<div style="margin:0.6em 0; padding:0.8em 1em; background:#f4f9f6; border-left:6px solid #5cb85c; border-radius:8px;">
Each company has a base hourly pay rate. Career Tier adds a fixed hourly raise on top of that base rate.
<pre>
Current Career Tier hourly raises:


Tier 1 = +$0/hr
{| class="wikitable" style="width:100%; border-collapse:collapse; margin:10px 0 22px 0; background:#ffffff;"
Tier 2 = +$5/hr
! style="background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Career tier
Tier 3 = +$10/hr
! style="background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Hourly raise
Tier 4 = +$18/hr
|-
Tier 5 = +$28/hr
| style="padding:9px; font-weight:700; background:#f8fafc;" | Tier 1
| style="padding:9px;" | +$0/hr
|-
| style="padding:9px; font-weight:700; background:#f8fafc;" | Tier 2
| style="padding:9px;" | +$5/hr
|-
| style="padding:9px; font-weight:700; background:#f8fafc;" | Tier 3
| style="padding:9px;" | +$10/hr
|-
| style="padding:9px; font-weight:700; background:#f8fafc;" | Tier 4
| style="padding:9px;" | +$18/hr
|-
| style="padding:9px; font-weight:700; background:#f8fafc;" | Tier 5
| style="padding:9px;" | +$28/hr
|}


Final hourly pay = company base hourly pay + current Career Tier hourly raise
<div style="border-left:5px solid #2563eb; background:#eff6ff; padding:12px 15px; margin:0 0 22px 0; border-radius:8px; color:#172554;">
</pre>
'''Pay formula:''' Final hourly pay = company base hourly pay + current Career Tier raise.
</div>
</div>


When you are promoted, FSFO updates:
<div style="text-align:right; font-size:90%; margin:4px 0 22px 0;">[[#top|Back to top]]</div>
 
* your rank
* your career tier
* your pay per hour
 
[[#top|Back to top]]
 
----


== Company Applications ==
== Company Applications ==
<div style="height:4px; width:100%; background:#2563eb; border-radius:99px; margin:-6px 0 14px 0;"></div>


If '''Application based on rank''' is enabled, not every pilot can freely join every airline tier.
If '''Application based on rank''' is enabled, company access is restricted by rank and tier.
 
<div style="margin:0.6em 0; padding:0.8em 1em; background:#eef3fb; border-left:6px solid #1f4fa3; border-radius:8px;">
<pre>
Current hiring chances:
 
Cadet
- Tier 1 = 100%
 
Second Officer
- Tier 1 = 100%
- Tier 2 = 50%
 
First Officer
- Tier 1 = 100%
- Tier 2 = 100%
- Tier 3 = 50%
 
Captain
- Tier 1 = 100%
- Tier 2 = 100%
- Tier 3 = 75%
 
Senior Captain
- Tier 1 = 100%
- Tier 2 = 100%
- Tier 3 = 95%
</pre>
</div>
 
<div style="margin:0.6em 0; padding:0.6em 0.8em; background:#fdf7f2; border-left:4px solid #f0ad4e;">
If you are rejected by the same company, FSFO enforces a 7-day wait before trying again.
</div>
 
[[#top|Back to top]]
 
----
 
== Type Ratings ==
 
Type Ratings are used to control which aircraft a pilot is qualified to fly in Career Mode.
 
If '''Must Have Type Rating''' is enabled, FSFO checks the current aircraft against the type-rating alias file and verifies that the pilot already holds the required rating before the flight can qualify as career-ready.
 
A pilot must already belong to a company before applying for a new type rating. FSFO will not allow a new application if:
 
* the pilot does not currently belong to a company
* the pilot is already in training
* the pilot already holds the selected type rating
 
When applying for a new type rating, FSFO offers two training paths:
 
<div style="margin:0.6em 0; padding:0.8em 1em; background:#eef3fb; border-left:6px solid #1f4fa3; border-radius:8px;">
<pre>
Private Training
- deducts the training cost from your balance
- cost is adjusted by region using the current company's hub
- cannot be started if the new balance would fall below -75,000
 
Company Training
- does not charge the training cost directly to your balance
- increases your Contract Remaining Legs instead
</pre>
</div>
 
Training length and cost depend on the selected type-rating group:
 
<div style="margin:0.6em 0; padding:0.8em 1em; background:#f4f9f6; border-left:6px solid #5cb85c; border-radius:8px;">
<pre>
CRJ / F7X
- 5 training days
- Private Training: 15,000 × regional multiplier
- Company Training: +20 contract legs
 
A32 / B73
- 7 training days
- Private Training: 25,000 × regional multiplier
- Company Training: +35 contract legs
 
A31 / A33 / B76 / B77 / MD1 / MD11
- 10 training days
- Private Training: 45,000 × regional multiplier
- Company Training: +60 contract legs


All other supported type ratings
{| class="wikitable" style="width:100%; border-collapse:collapse; margin:10px 0 22px 0; background:#ffffff;"
- 7 training days
! style="width:190px; background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Rank
- Private Training: 20,000 × regional multiplier
! style="background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Current hiring chances
- Company Training: +30 contract legs
|-
</pre>
| style="font-weight:700; padding:9px; background:#f8fafc;" | Cadet
</div>
| style="padding:9px;" | Tier 1 = 100%
|-
| style="font-weight:700; padding:9px; background:#f8fafc;" | Second Officer
| style="padding:9px;" | Tier 1 = 100%; Tier 2 = 50%
|-
| style="font-weight:700; padding:9px; background:#f8fafc;" | First Officer
| style="padding:9px;" | Tier 1 = 100%; Tier 2 = 100%; Tier 3 = 50%
|-
| style="font-weight:700; padding:9px; background:#f8fafc;" | Captain
| style="padding:9px;" | Tier 1 = 100%; Tier 2 = 100%; Tier 3 = 75%
|-
| style="font-weight:700; padding:9px; background:#f8fafc;" | Senior Captain
| style="padding:9px;" | Tier 1 = 100%; Tier 2 = 100%; Tier 3 = 95%
|}


Once training is started, FSFO records the training type, start date, duration, and end date in the pilot profile.
If you are rejected by the same company, there is currently a '''7-day wait''' before retrying.


[[#top|Back to top]]
<div style="text-align:right; font-size:90%; margin:4px 0 22px 0;">[[#top|Back to top]]</div>


----
== Type Ratings and Training ==
<div style="height:4px; width:100%; background:#2563eb; border-radius:99px; margin:-6px 0 14px 0;"></div>


== Company Discipline, Warnings, and Termination ==
If '''Must have type rating''' is enabled, FSFO verifies that your pilot has the required rating for the aircraft being flown. A missing rating can block the flight from being ready or prevent it from counting cleanly.


If '''Can be fired''' is enabled, FSFO tracks company discipline through warnings and possible termination.
There are two training paths:


Warnings do not begin immediately. A pilot must complete at least '''5 company legs''' before warning thresholds are evaluated.
{| class="wikitable" style="width:100%; border-collapse:collapse; margin:10px 0 22px 0; background:#ffffff;"
! style="width:220px; background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Training type
! style="background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | What it does
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Private Training
| style="vertical-align:top; padding:9px;" | Uses personal funds immediately. It cannot be started if it would push your pilot balance below -75,000.
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | Company Training
| style="vertical-align:top; padding:9px;" | Extends the current contract instead of charging the full training cost directly to your balance.
|}


After that point, FSFO checks the pilot's accumulated company error rates against the following warning thresholds:
{| class="wikitable" style="width:100%; border-collapse:collapse; margin:10px 0 22px 0; background:#ffffff;"
! style="background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Type rating group
! style="background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Training days
! style="background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Private training
! style="background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Company training
|-
| style="padding:9px; font-weight:700; background:#f8fafc;" | CRJ / F7X
| style="padding:9px;" | 5 days
| style="padding:9px;" | 15,000 × regional multiplier
| style="padding:9px;" | +20 contract legs
|-
| style="padding:9px; font-weight:700; background:#f8fafc;" | A32 / B73
| style="padding:9px;" | 7 days
| style="padding:9px;" | 25,000 × regional multiplier
| style="padding:9px;" | +35 contract legs
|-
| style="padding:9px; font-weight:700; background:#f8fafc;" | A31 / A33 / B76 / B77 / MD1 / MD11
| style="padding:9px;" | 10 days
| style="padding:9px;" | 45,000 × regional multiplier
| style="padding:9px;" | +60 contract legs
|-
| style="padding:9px; font-weight:700; background:#f8fafc;" | Other supported ratings
| style="padding:9px;" | 7 days
| style="padding:9px;" | 20,000 × regional multiplier
| style="padding:9px;" | +30 contract legs
|}


<div style="margin:0.6em 0; padding:0.8em 1em; background:#eef3fb; border-left:6px solid #1f4fa3; border-radius:8px;">
<div style="text-align:right; font-size:90%; margin:4px 0 22px 0;">[[#top|Back to top]]</div>
<pre>
Warning thresholds:


Critical errors      = 10% of company legs
== Discipline ==
Configuration errors = 25% of company legs
<div style="height:4px; width:100%; background:#2563eb; border-radius:99px; margin:-6px 0 14px 0;"></div>
Speed errors        = 35% of company legs
Lights errors        = 50% of company legs
</pre>
</div>


If any category reaches its threshold, FSFO issues a company warning and increases the pilot's warning count by 1.
If '''Can be fired''' is enabled, FSFO tracks company warnings and termination risk. Warnings do not begin immediately; a pilot must complete at least '''5 company legs''' before warning thresholds are evaluated.


A pilot may be terminated from the current company if either of the following occurs:
{| class="wikitable" style="width:100%; border-collapse:collapse; margin:10px 0 22px 0; background:#ffffff;"
! style="background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Warning type
! style="background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Warning threshold
|-
| style="padding:9px; font-weight:700; background:#f8fafc;" | Critical errors
| style="padding:9px;" | 10% of company legs
|-
| style="padding:9px; font-weight:700; background:#f8fafc;" | Configuration errors
| style="padding:9px;" | 25% of company legs
|-
| style="padding:9px; font-weight:700; background:#f8fafc;" | Speed errors
| style="padding:9px;" | 35% of company legs
|-
| style="padding:9px; font-weight:700; background:#f8fafc;" | Lights errors
| style="padding:9px;" | 50% of company legs
|}


<div style="margin:0.6em 0; padding:0.8em 1em; background:#fdf3f2; border-left:6px solid #c9302c; border-radius:8px;">
A pilot can be terminated if warnings reach '''3''', the most recent Total Score is below '''50''', or total average score falls below '''80.0'''. Termination can clear the company, reset company-related counters, clear the schedule, reduce rank by one level, and adjust career tier to match the new rank.
<pre>
Termination conditions:


Warnings on file >= 3
<div style="border-left:5px solid #dc2626; background:#fef2f2; padding:12px 15px; margin:0 0 22px 0; border-radius:8px; color:#7f1d1d;">
or
'''Bottom line:''' Career Mode rewards consistent, safe flying. A single bad flight may hurt your score, but repeated poor performance can affect your company status.
Most recent flight Total Score < 50
or
Pilot's total average score < 80
</pre>
</div>
</div>


If a pilot is terminated, FSFO currently applies the following career penalties:
<div style="text-align:right; font-size:90%; margin:4px 0 22px 0;">[[#top|Back to top]]</div>
 
* current company is cleared
* pay per hour is set to 0
* company legs are reset to 0
* contract remaining legs are reset to 0
* critical, configuration, speed, and lights error totals are reset
* warnings are reset to 0
* the current schedule is cleared
* the pilot is demoted by one rank, down to a minimum of Cadet
* Career Tier is adjusted to match the new rank
 
If '''Can be fired''' is turned off, FSFO does not terminate the pilot through this system.
 
[[#top|Back to top]]
 
----
 
== Flight Log ==
 
The Flight Log is the permanent history of your career flights.
 
Each flight log entry stores:
 
* date
* company
* flight number
* aircraft
* from airport
* to airport
* block time
* landing score
* total score
* landing rate
* landing G
* block fuel
* critical/configuration/lights/speed error counts
* qualification result
* pay earned
* fines paid
 
Use the Flight Log window to review your performance over time.
 
[[#top|Back to top]]
 
----
 
== Route Map ==
 
After a schedule is generated, FSFO can build a route map from the loaded schedule legs and open it externally.
 
[[#top|Back to top]]
 
----
 
== Notes ==
 
<div style="margin:0.6em 0; padding:0.8em 1em; background:#eef3fb; border-left:6px solid #1f4fa3;">
Quick reference notes for current Career Mode behavior.
</div>
 
* Career Mode currently supports one local pilot profile
* The current schedule stores only the active trip
* The flight log is the permanent historical record
 
[[#top|Back to top]]
 
----


== Troubleshooting ==
== Troubleshooting ==
<div style="height:4px; width:100%; background:#2563eb; border-radius:99px; margin:-6px 0 14px 0;"></div>


=== "PilotProfile was not found" ===
{| class="wikitable" style="width:100%; border-collapse:collapse; margin:10px 0 22px 0; background:#ffffff;"
! style="width:300px; background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | Problem
! style="background:#dbeafe; color:#0f172a; padding:9px; text-align:left;" | What to check
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | My career flight is not ready
| style="vertical-align:top; padding:9px;" | Confirm Pilot Portal sign-in, next assignment, departure airport, aircraft rating, and fatigue.
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | My flight did not count toward progression
| style="vertical-align:top; padding:9px;" | If scheduled-flight enforcement is enabled, confirm you flew the next pending leg from the correct departure to the correct arrival.
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | I cannot generate a new schedule
| style="vertical-align:top; padding:9px;" | If schedule lock is enabled, finish or clear the current schedule through the portal workflow first.
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | I was rejected by a company
| style="vertical-align:top; padding:9px;" | Confirm your rank allows that company tier and wait out the 7-day retry cooldown if applicable.
|-
| style="font-weight:700; vertical-align:top; padding:9px; background:#f8fafc;" | My score seems lower than expected
| style="vertical-align:top; padding:9px;" | Look for unstable approach, landing score below 80, low landing fuel, lighting/configuration mistakes, comfort penalties, or poor passenger outcome at shutdown.
|}


<div style="margin:0.4em 0; padding:0.6em 0.8em; background:#fdf7f2; border-left:4px solid #f0ad4e;">
<div style="border-left:5px solid #2563eb; background:#eff6ff; padding:12px 15px; margin:0 0 22px 0; border-radius:8px; color:#172554;">
Create or rebuild the database, then apply to a company.
For initial setup help, see [[Getting Started]]. For voice features, see [[Voice Commands]]. For general problem solving, see [[Troubleshooting]].
</div>
</div>


=== No schedule was generated ===
<div style="text-align:right; font-size:90%; margin:4px 0 22px 0;">[[#top|Back to top]]</div>
 
Check that:
 
* ''routes.csv'' exists
* the file format is valid
* routes match the current airline
* type-rating rules are not filtering everything out
* the requested leg count is realistic for the route pool
 
=== My flight did not count toward progression ===
 
If '''Must fly scheduled flight''' is enabled, verify that:
 
* you flew the next pending leg in order
* you started at the scheduled departure airport
* you arrived at the scheduled arrival airport
* the flight number matched when required
 
=== I cannot generate a new schedule ===
 
If '''Lock schedule until complete''' is enabled, finish the current schedule first or turn that option off.
 
=== My flight was blocked before departure ===
 
Check whether one of the following options prevented readiness:
 
* '''Start from last airport'''
* '''Enable fatigue'''
* '''Must have type rating'''
 
----
 
<div style="margin:1em 0; padding:0.8em 1em; background:#eef3fb; border-left:6px solid #1f4fa3;">
For additional setup help, see [[Getting Started]]. For general problem solving, see [[Troubleshooting]].
</div>


[[Category:User Guide]]
[[Category:User Guide]]
[[Category:Career Mode]]
[[Category:Career Mode]]

Latest revision as of 17:17, 2 June 2026

FSFO Career Mode User Guide

FSFO Career Mode User Guide
A user-friendly guide to Pilot Portal-backed Career Mode, including Career Snapshot, schedules, bidding, type ratings, scoring, fatigue, promotions, and company discipline.
Flight Simulator First Officer • Career Mode • Pilot Portal • Schedules • Scoring • Progression

Career Mode is connected to Pilot Portal. FSFO still monitors and scores the flight inside the simulator, but your career profile, company, schedule, rules, training, and progression are managed through Pilot Portal.

Most important rule: If you want the flight to count toward career progress, make sure Career Snapshot shows the correct assignment before you fly. A flight can be flown and scored without advancing your career if the route, airport, aircraft, schedule, or rating does not match.

Quick Start
What to do first
Career Snapshot
Your preflight career check
Readiness Checks
Why a flight may not be ready
Schedules and Bidding
Assignments and award chances
Scoring
Total, landing, and comfort scores
Progression
Ranks, pay, tiers, ratings
Discipline
Warnings and termination
Troubleshooting
Common problems

Overview

Career Mode gives you one persistent pilot identity instead of treating every flight as a standalone session. Your pilot can join companies, receive schedules, earn money, complete type training, build seniority, and move through ranks over time.

Your career can track:

Career item What it means for the user
Pilot identity Your persistent career profile in Pilot Portal.
Company and rank The airline or company you fly for, plus your current career rank.
Schedule and assignment The next career leg FSFO expects you to fly.
Type ratings Aircraft qualifications that may be required before a flight can count.
Scores and progression Your performance, average score, pay, balance, promotions, and career growth.

Quick Start

Use this as the basic workflow when you want a career flight to count:

Step What to do
1 Sign in to Pilot Portal.
2 Open Career Snapshot in FSFO.
3 Review your company, rank, next assignment, current location, type rating, fatigue, and enabled rules.
4 Load the correct aircraft and start at the correct departure airport.
5 Fly the assigned route only after FSFO says the career flight is ready.
6 Let FSFO score the flight and upload the result at the end.

User tip: Career Snapshot is your final preflight check. If something looks wrong there, fix it before starting the flight.

Career Snapshot

The main Career page in FSFO is Career Snapshot. It is not meant to replace the full Pilot Portal. Instead, it gives you the important live career information you need before departure.

Career Snapshot shows your current career status, next assignment, and readiness information.

The top buttons are used for:

Button Purpose
Help Opens the in-app Career guide.
Contract Opens the current career agreement and scoring summary.
Portal Opens the Pilot Portal side of Career Mode where schedules, bidding, training, and company management are handled.

Career Rule Settings

Career rules are synced from Pilot Portal and then enforced by FSFO during readiness checks and post-flight progression.

Rule Plain-English meaning
Start from last airport You must begin near your saved career location. FSFO checks that you are within 10 NM of that airport.
Fatal crash starts over A fatal crash can have major career consequences according to the synced career policy.
Must fly scheduled flight Only the next assigned leg counts toward career progression.
Passenger comfort FSFO tracks passenger comfort and can apply comfort-related score penalties.
Can be fired Poor performance can lead to warnings and possible termination from your company.
Enable fatigue FSFO checks recent workload. If fatigue is too high, the flight may not be ready.
Schedule based on rank Your rank affects the maximum distance of generated schedule legs.
Must have type rating You need the correct aircraft rating before the flight can count cleanly.
Lock schedule until complete You cannot simply replace an incomplete schedule unless the portal workflow allows it.
Application based on rank Your rank affects which company tiers you can apply to and your hiring chance.
Upload data The career result is intended to upload through the portal-backed workflow.

Readiness Checks

Before a career flight counts cleanly, FSFO can validate your sign-in, company, assignment, departure location, type rating, fatigue, and enabled career rules.

Common blocker What to check
Wrong departure airport Make sure you are starting from the airport shown in Career Snapshot.
Wrong route The departure and arrival must match the next pending assignment when schedule enforcement is active.
Wrong aircraft or missing rating Confirm the aircraft profile and required type rating.
Fatigue too high Career readiness fails if fatigue is 75% or higher.

Schedules and Bidding

Schedules are generated through Pilot Portal. FSFO uses the active schedule for next-leg validation, progression credit, schedule completion, and schedule-lock enforcement.

Pilot Portal is where career schedules, assignments, and related career management are handled.

Schedule distance by rank

Rank Maximum leg distance when rank scheduling is enabled
Cadet 600 NM
Second Officer 1,200 NM
First Officer 2,500 NM
Captain 5,000 NM
Senior Captain 10,000 NM

Bidding and reserve

Career bidding is handled through the portal's Bid & Reserve workflow. You stack bids from the available route list, submit them through the portal, and review the live Award Chance.

Award Chance is influenced by both your current rank and your completed company-leg history. Senior pilots generally have a stronger bidding profile, but consistent company flying also helps.

Current workflow note: Bidding is no longer documented as a comma-separated airport-pair text box. Use the portal Bid & Reserve workflow.

When a Flight Counts Toward Progression

A career flight does not automatically count toward career progression. If Must fly scheduled flight is enabled, FSFO compares your actual flight against the next pending assignment.

For the leg to count, the flight must match:

Requirement Meaning
Scheduled departure airport You must start from the departure airport assigned by the schedule.
Scheduled arrival airport You must arrive at the assigned destination.
Next pending leg If the schedule is ordered, you must fly the next leg in sequence.

If the flight does not meet the progression rules, it may still be flown and scored, but it will not update career progression items such as Total Legs, Average Score, Company Legs, Contract Remaining Legs, Balance, Rank, Career Tier, or Pay per hour.

Scoring

Career Mode stores both a Landing Score and a Total Score. They are related, but they are not the same.

Total Score

Each career flight begins at Total Score = 100. FSFO then subtracts penalties for critical events, aircraft configuration, lights, speed/angle issues, general performance, passenger comfort, and passenger outcome.

Current formula: Total Score = Pilot Score - Comfort Penalty - Passenger Outcome Penalty

A flight is currently marked Qualified for Progression when Total Score is 90 or greater.

Major score deductions

Category Examples
Critical Crash detected = score set to 0; stall, overspeed, overweight, or unstable approach = -10 each.
Configuration Flap, gear, spoiler, G-force, and fuel-management problems.
Lights Navigation, beacon, strobe, and landing-light mistakes.
Speed / angle Excess pitch, bank, low-altitude IAS, or taxi ground speed.
General Landing score below passing threshold.

Unstable approach check: FSFO evaluates unstable approach between 1000 ft AGL and 100 ft AGL. It can trigger if vertical speed is outside -1200 to -300 FPM or bank angle is greater than 25 degrees.

Landing Score

Landing Score is calculated separately from the rest of the Total Score model.

Landing factor Weight
Vertical speed 35%
Touchdown G-force 15%
Runway threshold distance 30%
Runway centerline 20%

A Landing Score below 80 triggers the landing-evaluation penalty.

Passenger Comfort

If Passenger comfort is enabled, FSFO tracks comfort events during flight and evaluates passenger outcome at shutdown.

Comfort can include taxi speed, hard braking, jerky turns, G-force, bank angle, pitch-rate changes, slip/skid, and landing firmness. At shutdown, FSFO also evaluates Satisfaction, Anxiety, Health, Hunger, and Thirst.

Fatigue

If Enable fatigue is turned on, FSFO calculates fatigue from recent leg count and recent block hours. It looks at the last 24 hours, last 72 hours, and last 7 days.

Window What FSFO checks
24 hours Recent acute workload.
72 hours Short-term workload.
7 days Weekly workload.

The fatigue result is capped at 100 and rounded to the nearest whole percent. Career readiness fails if fatigue is 75% or higher.

Progression

This section explains how your career moves forward over time.

Companies and contract commitments

Company tier Required contract legs
Tier 1 30 legs
Tier 2 60 legs
Tier 3 90 legs
Tier 4 120 legs
Tier 5 150 legs

If you leave a company before completing the required commitment, a contract-break fine can be applied.

Ranks and promotions

Career Mode uses five ranks: Cadet, Second Officer, First Officer, Captain, and Senior Captain. Promotions are based on total legs and average score. Before any promotion is possible, your Average Score must be at least 92.0.

Promotion Requirement
Second Officer 50 total legs
First Officer 125 total legs
Captain 200 total legs
Senior Captain 350 total legs

Career tier and pay

Each company has a base hourly pay rate. Career Tier adds a fixed hourly raise on top of that base rate.

Career tier Hourly raise
Tier 1 +$0/hr
Tier 2 +$5/hr
Tier 3 +$10/hr
Tier 4 +$18/hr
Tier 5 +$28/hr

Pay formula: Final hourly pay = company base hourly pay + current Career Tier raise.

Company Applications

If Application based on rank is enabled, company access is restricted by rank and tier.

Rank Current hiring chances
Cadet Tier 1 = 100%
Second Officer Tier 1 = 100%; Tier 2 = 50%
First Officer Tier 1 = 100%; Tier 2 = 100%; Tier 3 = 50%
Captain Tier 1 = 100%; Tier 2 = 100%; Tier 3 = 75%
Senior Captain Tier 1 = 100%; Tier 2 = 100%; Tier 3 = 95%

If you are rejected by the same company, there is currently a 7-day wait before retrying.

Type Ratings and Training

If Must have type rating is enabled, FSFO verifies that your pilot has the required rating for the aircraft being flown. A missing rating can block the flight from being ready or prevent it from counting cleanly.

There are two training paths:

Training type What it does
Private Training Uses personal funds immediately. It cannot be started if it would push your pilot balance below -75,000.
Company Training Extends the current contract instead of charging the full training cost directly to your balance.
Type rating group Training days Private training Company training
CRJ / F7X 5 days 15,000 × regional multiplier +20 contract legs
A32 / B73 7 days 25,000 × regional multiplier +35 contract legs
A31 / A33 / B76 / B77 / MD1 / MD11 10 days 45,000 × regional multiplier +60 contract legs
Other supported ratings 7 days 20,000 × regional multiplier +30 contract legs

Discipline

If Can be fired is enabled, FSFO tracks company warnings and termination risk. Warnings do not begin immediately; a pilot must complete at least 5 company legs before warning thresholds are evaluated.

Warning type Warning threshold
Critical errors 10% of company legs
Configuration errors 25% of company legs
Speed errors 35% of company legs
Lights errors 50% of company legs

A pilot can be terminated if warnings reach 3, the most recent Total Score is below 50, or total average score falls below 80.0. Termination can clear the company, reset company-related counters, clear the schedule, reduce rank by one level, and adjust career tier to match the new rank.

Bottom line: Career Mode rewards consistent, safe flying. A single bad flight may hurt your score, but repeated poor performance can affect your company status.

Troubleshooting

Problem What to check
My career flight is not ready Confirm Pilot Portal sign-in, next assignment, departure airport, aircraft rating, and fatigue.
My flight did not count toward progression If scheduled-flight enforcement is enabled, confirm you flew the next pending leg from the correct departure to the correct arrival.
I cannot generate a new schedule If schedule lock is enabled, finish or clear the current schedule through the portal workflow first.
I was rejected by a company Confirm your rank allows that company tier and wait out the 7-day retry cooldown if applicable.
My score seems lower than expected Look for unstable approach, landing score below 80, low landing fuel, lighting/configuration mistakes, comfort penalties, or poor passenger outcome at shutdown.

For initial setup help, see Getting Started. For voice features, see Voice Commands. For general problem solving, see Troubleshooting.